[MADE IN KOREA] Emotionwave Unveils Digital Human Solutions and Metaverse AI Music Platform at CES 2024…
A photo capturing Emotionwave CEO Soonchul Jang (pictured right) and another representative at their booth in the Seoul Integrated Pavilion at CES 2024. │ Photo – AVING News.EmotionWave, represented by CEO Soonchul Jang, participated in CES 2024, held in Las Vegas, USA, from January 9th (Tuesday) to 12th (Friday, local time).
Since its establishment in 2013, Emotionwave, an AI-based metaverse specialist, has created a new culture under the ‘Convergence of Art and Technology’ slogan, aiming to make creative activities accessible to everyone. The company possesses various metaverse-related technologies, including AI music technology, media live streaming technology, music performance robotics technology, virtual human creation technology, virtual performance production technology, blockchain, and NFT technology. Emotionwave leverages these technologies to develop metaverse platforms and offers diverse services, including content creation.
Emotionwave offers a range of services, including the AIoT music platform ‘RIMA,’ the media live streaming platform ‘VISCOOP,’ the digital human blockchain agency platform ‘AIMPLE,’ the metaverse-based AI music education platform ‘MEW,’ and the metaverse music platform ‘MUTA.’ In addition, the company provides services such as web/app service planning and development, as well as software development for music and performances.
During this exhibition, Emotionwave actively introduced the upgraded version of AIMPLE 1.0, called AIMPLE 2.0, which first debuted at CES 2022. Additionally, they showcased the new stage cloud service set to launch in June.
AIMPLE utilizes generative AI technology to enable anyone to engage in activities as a virtual human. It provides entertainment services that support the creation of digital humans with desired appearances, AI albums based on generated digital human IPs, video content creation, and online and offline activities. Through the AIMPLE Studio, a web3 virtual broadcasting program, users can engage in activities as virtual models, influencers, YouTubers, musicians, and more. The platform also supports revenue generation by allowing the issuance and trading of NFTs for created AI albums and video content on its self-developed NFT marketplace.
In addition, StageCloud offers an opportunity to experience the freedom of various musical creations. Users can access all necessary instruments and tools in their studios and engage in community activities with other users across different genres such as hip-hop, ballad, orchestra, and more. The AI prompt interface technology, allowing the realization of any musical idea, garnered particular attention for its ability to create music collaboratively with creators worldwide.
StageCloud provides a core experience and interface for K-POP auditions in the metaverse environment, allowing users to experience auditions in virtual spaces similar to real-life scenarios. The platform emphasizes offering a setting in the metaverse where users can participate in the entire process, from music creation to the challenge of becoming a musician. It aims to connect K-POP musicians and aspiring artists, fostering mentor-mentee relationships and presenting a new business strategy for artists to grow and debut. Additionally, customers can directly participate in the growth and success of artists through a DAO-based voting system, providing a chance for collaborative development.
In addition, StageCloud offers a digital twin program that integrates with various existing offline auditions and K-POP festivals. Emotionwave, in collaboration with its ‘AImple’ digital human studio, plans to support virtual YouTuber auditions concurrently.
Emotionwave stated, “Our AImple digital human solution has already signed MOUs with overseas companies such as Cakap, an online education company in Indonesia, and Soon Entertainment, a global TikTok MCN company. We provide metaverse content based on digital humans and digital human IPs.” They further mentioned, “At this CES, meetings with many game-related companies were held regarding our new solution applying LLM to digital humans, presenting valuable business opportunities in the global market.”
CES, the world’s largest IT exhibition organized by the Consumer Technology Association (CTA), is held in Las Vegas every January, providing a comprehensive view of global technology industry trends. AVING News, covering CES for 18 consecutive years, has been selecting the best innovative products, companies, and technologies and conducting ‘BEST OF CES’ and ‘BEST OF MADE IN KOREA’ selections. Additionally, through ‘AVING LIVE,’ they provide live coverage of CES issues.
The CES 2024 Seoul Pavilion operated on the most historical scale since Seoul’s first participation in CES in 2020, with the largest exhibition area, number of participating companies, and supporter numbers. Seoul Metropolitan Government collaborated with 13 institutions to design The Seoul Pavilion, which is essential in Seoul’s endeavors to establish Seoul as a startup hub. Among the participating companies in the Seoul Pavilion, 17 received innovation awards, proving their capabilities. Collaborated institutions include Seoul Business Agency, Seoul Bio Hub, Seoul Campus Town, Yangjae Innovation Hub, Gwanak-gu, Yonsei University, Korea University, Chung-Ang University, Sogang University, Kookmin University, Hanyang University, and Kyunghee University, totaling 13. Seoul City and institutions and supporters participating in industry-academic cooperation are matched 1:1 with companies, with a maximum of 85 supporters participating.
* Special Reporting Team: Joseph Choe, Kidai Kim, Dongkwan Kim, Mokkyung Lee, Sangun Choi, Seung Hyun Nam, Sunghwan Kim, Taeuck Lim, Min Choi