Emotionwave's 3 Technologies Related to CPS-based Online Virtual Broadcasting System Technology Indexed in the 2015 Spring Korean Game Conference - Including…
<b>Emotionwave's 3 Technologies Related to CPS-based Online Virtual Broadcasting System Technology Indexed in the 2015 Spring Korean Game Conference</b><br/>- Including 'Utilization Methodology of Broadcasting Systems in Virtual Reality' and 2 Other Papers on System Implementation Theory and Development Design<br/>Emotionwave achieved the success of indexing papers on its technology and utilization methodology at the 2015 Spring Korean Game Conference with research and development results from a industry-academia cooperation project conducted over one year starting in 2014.<br/>Accordingly, Emotionwave focused on user usability, service applicability, and integration for technologies based on broadcasting and performance related services and platforms as part of its strategic business. The indexed papers include the development and design of a high-speed chroma key synthesis module based on 4K, the design of authoring tools for virtual reality broadcasting systems, and utilization methodologies for broadcasting systems based on virtual reality. They discuss not only authoring technology for virtual broadcasting but also high-speed chroma key processing techniques for chroma key processing in a high-resolution 4K environment, as well as utilization methodologies for applying such an architecture across various industries.<br/>Therefore, Emotionwave's R&D department stated that "in the future, content producers for broadcasting and performances will be able to predict necessary matters through software and online architectures, viewers can communicate with directors through virtual spaces, and all processes of content creation will be integrated with IT, making management easy." <br/>Emotionwave will continue to strive for a new future in the changing online/offline market and content industry.<br/></aside>