▶ Pursuing collaboration in game-industry-focused AI Infrastructure based on MUTA Games ▶ Exploring global co-development, technology integration, and PoC opportunities within Australia’s indie game ecosystem ▶ Presentin

Emotionwave Co., Ltd. is participating in GCAP 2026 (Games Connect Asia Pacific 2026), held at the Melbourne Convention and Exhibition Centre (MCEC) in Australia, as part of its efforts to expand its game-industry-focused AI Infrastructure business based on MUTA Games across the APAC market.

At GCAP 2026, Emotionwave will present global game developers and industry professionals with an End-to-End Game AI Infrastructure collaboration model designed to apply AI across the full spectrum of game development and live service operations.

The core concept is to connect the AI technologies required by game developers during actual production and service operations within a single infrastructure environment. This includes game planning and generative AI-based content creation, AI characters and real-time interaction, media generation across images, music, and video, as well as AI model inference and operational environments.

In particular, Emotionwave will combine its proprietary AI infrastructure technology with the game and content technologies of MUTA Games to identify opportunities for joint development and technology integration with global game studios. The company also plans to leverage its experience in AI content and real-time interaction technologies accumulated through interactive entertainment businesses such as RIMA and BandMaster, while pursuing various PoC initiatives with local studios.

A key focus of this initiative is Australia’s indie game ecosystem. Emotionwave aims to establish an environment where small and indie game studios, which often operate with relatively limited development resources and infrastructure, can leverage AI technologies to improve development productivity and create games targeting the global market more efficiently.

Under the vision, “Small studios can build globally successful AI-native games,” Emotionwave plans to reduce the initial infrastructure burden associated with adopting AI technologies and build a game-industry-focused AI Infrastructure business model that connects generative content creation with actual game service operations.

Through its participation in GCAP 2026, Emotionwave will expand collaboration with Australian game developers and local partners, while seeking to extend its business across game studios and the broader game industry throughout the APAC region, strengthening its global game business foundation centered on MUTA Games and AI Infrastructure.